The phrase "mobile-first" continues to be en vogue for a range of media and
entertainment services. But in the world of social gaming, "tablet-first" is
becoming just as popular a strategy.
Publisher Crowdstar is the latest to
adopt it, having raised $12m of new funding to tilt its business more towards
newest
tablets, and away from web games on Facebook – although the social
network will continue to be a key ingredient in the company's mobile
games."We've completely switched to mobile and the focus will be on tablets,"
chief executive Jeffrey Tseng tells TechCrunch, which reports that Crowdstar
will release two new games later this year under the new approach.
The
company is already active on iOS and Android with a notably female-focused range
of games that include Top Girl, Top Stylist, Modern Girl and Mermaid World.Its
latest funding comes from existing investors. Crowdstar has now raised nearly
$47m since 2011, including investment from Intel Capital, Time Warner
Investments and Chinese online gaming firm The9.
The company blazing a
trail for tablet-first games is Finnish developer Supercell, which started life
with a Facebook (web) game called Gunshine in 2011, before pivoting in 2012 with
the iOS launch of Hay Day and Clash of Clans.In the first quarter of 2013, those
two titles alone generated $179m in revenues for Supercell. It's no wonder
Crowdstar and other companies that cut their teeth first on Facebook are turning
towards tablets.
There are a growing number of studies and market
predictions encouraging these strategic decisions. In April 2013, a GfK MRI
iPanel study claimed that half of US adult tablet owners had played a game on
their device in the last 30 days.fsfd3WD3x
Meanwhile, Juniper Research
claims that Q88 Tablet
owners are downloading more than twice as many games for their
devices than smartphone owners, predicting that combined game downloads on both
device types will reach 64.1bn by 2017, with 93% of those being free downloads
(or rather free-to-play, making money from in-app purchases and/or
advertising).
In March 2012, Juniper also predicted that the global
tablet games market will be worth $3.1bn in 2014."Tablet games are growing so
much because they are such an accessible way for all consumer segments to access
games," said Juniper's Siân Rowlands at the time the more-recent research was
published.
"In particular mid-core gamers, who previously spent a lot of
money and time playing games but now have jobs, families or other commitments,
are driving this trend. These people are really embracing the cheapest tablet form
factor."
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